Joint Maker ToolSelect the joint that needs extra joints. |
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Joint Maker PopupRun the script, and specify how many joints. |
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Joint Maker resultScript will evenly space out the amount of joints you asked for. |
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Joint Maker (Mel)
NameSpaceRemover ScriptImporting meshes adds a NameSpace to all the imported objects. Removing them can be tedious. |
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NameSpaceRemover ScriptScript removes the entire name that has the imported files name eg"female_bust005" the ':' is not added for it will be removed by the script. |
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NameSpaceRemover ScriptThe final result of the script. |
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Mirror BlendShapefirst create the Left blendshape, and have another mesh which will become the right blendshape. |
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Mirror BlendShapeSelect the destination mesh first, then shift select the blendshape mesh. Run the script. |
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Mirror BlendShapeOnce the script has run, it will offer a reminder to rename the newly created blendshape. |
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NameSpace Remover Script (Mel)
Mirror BlendShape Script (Python)
Bone Generator popupBone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them. |
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Bone Generator Info inputBone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them. |
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Bone Generator creationBone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them. |
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Bone Generator reorientBone Generator creates a line of straight joints, great for quickly creating and orienting joints. Able to re orient joints multiple times. |
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Bone Generator LRA on/offBone Generator is able to turn on Local Rotation Axes to see the rotation order. And is able to turn it off again. |
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SelectionSets SciptsSelection Sets is a hotkey that toggles between the selection sets. Object Selection |
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SelectionSets SciptsSelection Sets is a hotkey that toggles between the selection sets. SubObject Selection |
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SelectionSets SciptsSelection Sets is a hotkey that toggles between the selection sets. Object Selection World |
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Bone Generator (Python)
Selection Sets Script (MaxScript)
MirrorMorpherSelect the base model, and then the symmetrical mesh. |
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MirrorMorpherMirror offset adjusts the offset for the symmetry. |
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MirrorMorpherFallOff adjusts the soft selection of the Left and Right shape. |
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MirrorMorpherCreates a right and left shape from the script. |
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MirrorMorpherThese shapes are still adjustable with the symmetrical mesh. |
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MirrorMorpherTesting the morph targets will give the base mesh the two morph targets. The symmetrical mesh is still adjustable. |
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MirrorMorpherBaking the meshes will convert the Left and Right meshes into editable meshes. After Baking, you can add the symmetrical mesh to the morpher. Or you can reset the base and symmetrical mesh. |
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Mirror Morpher Script (MaxScript)
IK control raisedTranslated the IK control away from the FK controls. |
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FK Snap to IKPressing the button, FK to IK, followed by pulling over the slider will snap and switch to FK. |
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FK Shoulder RotatedRotated the shoulder away from the IK controls. |
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IK Snap to FKPressing the IK to FK button will snap the IK control and Pole Vector to the FK controls, making blending between the two painless. |
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IK/FK Snap Script (MaxScript)
Scripts
A bunch of different tools designed in both Maya and Max to help others as well as myself. Scripts were made in Python, MaxScript and Mel.
Transform Key Script (MaxScript)
Transform Key ScriptScript allows user to adjust the transform of a paticular object, this instance rotation. (before script was used.) |
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Transform Key ScriptBefore script was used |
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Transform Key ScriptScript allows user to keyframe how far apart the frames are placed, and transforms the object the selected amount. 15 degrees was used for this example. |
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Transform Key ScriptTesting script animation |
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Transform Key ScriptScript is also loopable for rotation. |
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Transform Key ScriptScript is also loopable for rotation. |
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Control MakerUI allows user to create a number of unique controls with a click of a button, controls are renamed after the joints, and are given two groups above it. |
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Control MakerUI allows user to create a number of quick controls |
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Control MakerCreating 3 controls for the left arm |
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Control MakerCreating more controls that controls each joint |
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Control MakerEach control holds two groups above them, a SDK, and an offset group |
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Control Maker (Python)
Character Picker (Python)
Control PickerThe control picker allows the animator/rigger to select controls on the rig, including multi selection, export of the rig, IK FK Snapping and the channel box |
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Control PickerWhat the rig looks like when Export is pressed, selects the joints and mesh for export. |
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Control PickerGreen buttons select the hirarchy of the FK controls, like arms, legs, torso, fingers, and all. |
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Control PickerAnimator is able to hide the control rig, and animate using the character picker and channelbox. |
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Control PickerShowing the controls, the animator is able to switch between FK and IK for both the arms and legs with a click of a button |
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Control PickerThe switch between FK and IK is seemless, allowing the animator to continue animating from that pose, keyframes are also set for them. |
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