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Joint Maker Tool

Joint Maker Tool

Select the joint that needs extra joints.

Joint Maker Popup

Joint Maker Popup

Run the script, and specify how many joints.

Joint Maker result

Joint Maker result

Script will evenly space out the amount of joints you asked for.

Joint Maker (Mel)

NameSpaceRemover Script

NameSpaceRemover Script

Importing meshes adds a NameSpace to all the imported objects. Removing them can be tedious.

NameSpaceRemover Script

NameSpaceRemover Script

Script removes the entire name that has the imported files name eg"female_bust005" the ':' is not added for it will be removed by the script.

NameSpaceRemover Script

NameSpaceRemover Script

The final result of the script.

Mirror BlendShape

Mirror BlendShape

first create the Left blendshape, and have another mesh which will become the right blendshape.

Mirror BlendShape

Mirror BlendShape

Select the destination mesh first, then shift select the blendshape mesh. Run the script.

Mirror BlendShape

Mirror BlendShape

Once the script has run, it will offer a reminder to rename the newly created blendshape.

NameSpace Remover Script (Mel)

Mirror BlendShape Script (Python)

Bone Generator popup

Bone Generator popup

Bone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them.

Bone Generator Info input

Bone Generator Info input

Bone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them.

Bone Generator creation

Bone Generator creation

Bone Generator creates a line of straight joints, great for quickly creating and orienting joints, and naming them.

Bone Generator reorient

Bone Generator reorient

Bone Generator creates a line of straight joints, great for quickly creating and orienting joints. Able to re orient joints multiple times.

Bone Generator LRA on/off

Bone Generator LRA on/off

Bone Generator is able to turn on Local Rotation Axes to see the rotation order. And is able to turn it off again.

SelectionSets Scipts

SelectionSets Scipts

Selection Sets is a hotkey that toggles between the selection sets. Object Selection

SelectionSets Scipts

SelectionSets Scipts

Selection Sets is a hotkey that toggles between the selection sets. SubObject Selection

SelectionSets Scipts

SelectionSets Scipts

Selection Sets is a hotkey that toggles between the selection sets. Object Selection World

Bone Generator (Python)

Selection Sets Script (MaxScript)

MirrorMorpher

MirrorMorpher

Select the base model, and then the symmetrical mesh.

MirrorMorpher

MirrorMorpher

Mirror offset adjusts the offset for the symmetry.

MirrorMorpher

MirrorMorpher

FallOff adjusts the soft selection of the Left and Right shape.

MirrorMorpher

MirrorMorpher

Creates a right and left shape from the script.

MirrorMorpher

MirrorMorpher

These shapes are still adjustable with the symmetrical mesh.

MirrorMorpher

MirrorMorpher

Testing the morph targets will give the base mesh the two morph targets. The symmetrical mesh is still adjustable.

MirrorMorpher

MirrorMorpher

Baking the meshes will convert the Left and Right meshes into editable meshes. After Baking, you can add the symmetrical mesh to the morpher. Or you can reset the base and symmetrical mesh.

Mirror Morpher Script (MaxScript)

IK control raised

IK control raised

Translated the IK control away from the FK controls.

FK Snap to IK

FK Snap to IK

Pressing the button, FK to IK, followed by pulling over the slider will snap and switch to FK.

FK Shoulder Rotated

FK Shoulder Rotated

Rotated the shoulder away from the IK controls.

IK Snap to FK

IK Snap to FK

Pressing the IK to FK button will snap the IK control and Pole Vector to the FK controls, making blending between the two painless.

IK/FK Snap Script (MaxScript)

Scripts

A bunch of different tools designed in both Maya and Max to help others as well as myself. Scripts were made in Python, MaxScript and Mel.

Transform Key Script (MaxScript)

Transform Key Script

Transform Key Script

Script allows user to adjust the transform of a paticular object, this instance rotation. (before script was used.)

Transform Key Script

Transform Key Script

Before script was used

Transform Key Script

Transform Key Script

Script allows user to keyframe how far apart the frames are placed, and transforms the object the selected amount. 15 degrees was used for this example.

Transform Key Script

Transform Key Script

Testing script animation

Transform Key Script

Transform Key Script

Script is also loopable for rotation.

Transform Key Script

Transform Key Script

Script is also loopable for rotation.

Control Maker

Control Maker

UI allows user to create a number of unique controls with a click of a button, controls are renamed after the joints, and are given two groups above it.

Control Maker

Control Maker

UI allows user to create a number of quick controls

Control Maker

Control Maker

Creating 3 controls for the left arm

Control Maker

Control Maker

Creating more controls that controls each joint

Control Maker

Control Maker

Each control holds two groups above them, a SDK, and an offset group

Control Maker (Python)

Character Picker (Python)

Control Picker

Control Picker

The control picker allows the animator/rigger to select controls on the rig, including multi selection, export of the rig, IK FK Snapping and the channel box

Control Picker

Control Picker

What the rig looks like when Export is pressed, selects the joints and mesh for export.

Control Picker

Control Picker

Green buttons select the hirarchy of the FK controls, like arms, legs, torso, fingers, and all.

Control Picker

Control Picker

Animator is able to hide the control rig, and animate using the character picker and channelbox.

Control Picker

Control Picker

Showing the controls, the animator is able to switch between FK and IK for both the arms and legs with a click of a button

Control Picker

Control Picker

The switch between FK and IK is seemless, allowing the animator to continue animating from that pose, keyframes are also set for them.

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